GPU Fluid Simulation
Real-time fluid dynamics simulation using GPU acceleration.
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Building games and products at the intersection of AI and human experience — making technology that works for people.
Real-time fluid dynamics simulation using GPU acceleration.
A GPU-driven particle system using C++/DirectX 11 compute shaders and indirect rendering to simulate 1M+ particles at 60 FPS in two dispatches and one draw call.
Developed core Unity systems (narrative editor, social platform, effect framework) across multiple projects at Kuaishou, optimizing rendering performance via GPU instancing and async loading while mentoring junior engineers.
A Unity plugin with 2000+ downloads that replaces eager object references in ScriptableObjects and MonoBehaviours with lazy-loaded equivalents, reducing upfront dependencies and improving load times without changing the editor workflow.
A Unity uGUI plugin with 5000+ downloads that enables unlimited scroll views across Horizontal, Vertical, and Grid layouts by dynamically spawning/recycling cells and using an LRU cache to minimize CPU and memory overhead.
Make your game loads 10x faster
Read more →Master the Unity Timeline with easy setup
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