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Serious Analysis of Game: GRIS (Mechanics)

This is the first article in the series “Serious Analysis of Game” that I just start writing. As the book “The Art of Game Design” said, game designer give players an experience, and this experience could vary among players. If we try to ignore subjective feeling from different players, we can actually understand what the…

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3 Ways to Reduce Load Time in Runtime for Unity

Long loading time have always been a problem for most indie games. With my experience in game development, I can assure that if you don’t pay attention and avoid it, it will eventually become the bottleneck of your game’s performance. I’ll list 3 reasons that might slow down game loading and show you how does…

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How does the binding of Unity’s timeline work?

Timeline is Unity’s solution that lets you play cinematic content. It supports playing animations, particle simulation, audio clip, object activeness, as well as recording directly in timeline window. With timeline, we can create sequences that can be triggered in-game or used for cutscenes. Although timeline can be easily created, playing it at runtime can be…

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